Game Design Portfolio

My journey in Game Development, Design, and the Creative Process

Who am I?

I am a Game Designer with a specific interest in combining narrative lore and world-building principles with gameplay mechanics. I am passionate about creating intriguing game narratives, immersive-level designs, and engaging physics systems.

I come from a unique background. With a BA in History and Russian from University College London and an MA in Games Design from the University of Arts London, I rely on my academic historical knowledge to help me develop new ideas for gameworld lores, character backgrounds, and in-game plotlines.

2019 - Now

Selected Videogame Projects:

Tale of the Singing Peaks (2024)

A puzzle-driven pixel art platformer inspired by Himalayan mountain climbing, combining narrative structure and level design as a unique, emotional experience.

Exorxist: A VR Game (2023)

A narrative action VR game inspired by traditional Chinese Folklore, created with Meta’s Oculus Quest 2’s OVR handtracking technology.

The Silk Road: A Game (2023)

Resource management, share-screen multiplayer game depicting the cutthroat experience of the 7th Century Silk Road, utilising Game Theory and the concept of Greyzone Warfare.

A Short, Short Spiritual Dance (2020)

A 2D side-scrolling dancing game with a narrative twist, inspired by New Zealand Aboriginal Art and the Haka Dance.