
Game Design Portfolio
My journey in Game Development, Design, and the Creative Process
Who am I?
I am a Game Designer with a specific interest in combining narrative lore and world-building principles with gameplay mechanics. I am passionate about creating intriguing game narratives, immersive-level designs, and engaging physics systems.
I come from a unique background. With a BA in History and Russian from University College London and an MA in Games Design from the University of Arts London, I rely on my academic historical knowledge to help me develop new ideas for gameworld lores, character backgrounds, and in-game plotlines.
2019 - Now
Selected Videogame Projects:
Tale of the Singing Peaks (2024)
A puzzle-driven pixel art platformer inspired by Himalayan mountain climbing, combining narrative structure and level design as a unique, emotional experience.
Exorxist: A VR Game (2023)
A narrative action VR game inspired by traditional Chinese Folklore, created with Meta’s Oculus Quest 2’s OVR handtracking technology.
The Silk Road: A Game (2023)
Resource management, share-screen multiplayer game depicting the cutthroat experience of the 7th Century Silk Road, utilising Game Theory and the concept of Greyzone Warfare.
A Short, Short Spiritual Dance (2020)
A 2D side-scrolling dancing game with a narrative twist, inspired by New Zealand Aboriginal Art and the Haka Dance.